Circuito de Milano

Milano, ITA

Type Road Course
Configuration 6 Turns
Length 6.2 Miles
Max Field 42
Track Record(s) PTA - The Player 127.93
Cup - Jeff Green 136.311
GNS - Mike Wallace 140.725
CTS - Jimmy Spencer 142.111
NR2K3 Track Author(s) John Berry (Bubba Jones orig. GPL)

Milano Circuit

Click on image for a large view

Click here for numbered and annotated view

Grand Prix of Milan

Confusing is what it was. I found tracks that resembled this one but not completely. It took a little time for me to snap to the fact that Autodromo Di Monza looks like a portion of this track. Digging a little deeper I found this: Tracks Of Italy.  So I know I'm close but where is the 10km (6.215 Mile) version? Google Earth showed hints of what might have been. Best info source was found in the Colin Taber Milano pages with some help from this page at the Italian Monza Site. To open a view in Google Earth and explore further use this link.

If you don't like following links all over, the nutshell version is this: Track built in 1922 by over 3000 workers. Major accident in 1928 kills driver and 27 spectators. From 1928-1932 races are confined to the high speed loop. Three drivers are killed in 1933 and the long straights disappear forever. That's my basic interpretation so now you need to follow some of those links and find out what really happened. So my problem at the beginning was caused by the fact that I was looking for something that was newer than 1940 when in fact this was the earliest version of the track.


This would almost have to be included, in what I have called elswhere, speedway road courses. Extremely fast. A few images that I've seen seem to indicate that the actual track was narrower but it's way beyond my means to tell. Can you believe that this track was designed for 200 kph speeds (about 124 mph) in the 1920's? The technology available in the 20's used at over 100 mph must have made this a do-or-die proposition every time it was raced. Don't get me wrong, they were very capable of creating the speed and by the 30's they were exceeding the design limits. But it seems like every other car and driver photo that I see from the era makes note that the driver was killed later that day while racing. I was also surprised that they scaled the original version of the track down from 14 kilometers to 10 due to "landscape conservation" concerns. Pretty amazing that anyone in the 20's was looking at that. I tip my hat to the Italians.

Radt Speaks:

What amazes me is what a walking contradiction LK is; he's a tree-hugger is what he is and a Sunday-afternoon driver and yet he likes fast cars that burn huge amounts of fossil fuels. I hope for his sake that they have hydrogen-powered walkers available soon. If they can get one to go 160 mph around this track he'll only finish a coupla seconds behind me.

NR2K Notes:

This track is a GPL conversion track. The graphics are not going to leave you awestruck but to tell you the truth I really don't spend much time looking at graphics and evaluating them on realism; I couldn't tell you which of my tracks have been upgraded with Nextel and Sunoco signs. The only time that I see that spectators are two-dimensional is when I'm off the track and driving through them. Then it's "Excuse me, I'm driving here. I'm not here to sign autographs".

Be aware that if you are setting up for offline Cup racing that the AI, at 98%, will walk all over the track record as set by the track designer. At 100% about 12 to 15 drivers will be faster than the record. Use the spreadsheet link below for my analysis of the AI at this track.

See Also:

Track History

Game Design Main Page

Wikipedia Article

My Milan AI Spreadsheet